For example, Effectors can drive setups where vorticity is controlled by velocity, gravity is controlled by smoke color and fire is created in voxels where velocity is above a user-defined threshold. With just a few mouse clicks, artists can tweak the laws of physics or alter any simulated field based on built-in rules.
Sharpening at render-time will bring out maximum possible detail from your existing caches.įeatures such as faster solver, advanced vorticity, new burning model, smoke and fire sharpening at render time, fields sharpening at simulation time, improved caches handling and many other will allow users to create more detailed simulations in less time.Įffectors are the most valuable and the most powerful feature. The highly optimized Spline Follow force field allows various special effects that were impossible before.īuilt-in Black-body radiation shader and new burning model that includes Oxygen are powerful tools for achieving realistic fire and explosion animations. New vorticity type has additional control over vortices which helps user to fine tune the final result. Along with other simulation optimizations, FumeFX 4.0 can complete simulation faster than any previous version of FumeFX.
The new FumeFX 4.0 QCG solver is up to twice as fast as the CG solver found in FumeFX 3.0. On October 26th 2015, Sitni Sati has released FumeFX 4.0 for Autodesk's 3ds max platform.įumeFX 4.0 offers many new features that help simulations to run faster and with more detail.